Tuesday, September 23, 2014

See How The Street Fighter Assassin's Fist Live-Action Series Is Being Made

As we reported during Comic-Con week, filming of of the Street Fighter: Assassin’s Fist live-action TV series has begun. Below, you can watch a behind-the-scenes video of filming and fight choreography.



Street Fighter: Assassin’s Fist is planned for release in early 2014. The series’ story is meant to act as a lead-up to the story of Street Fighter II: The World Warrior.
See How The Street Fighter: Assassins Fist Live Action Series Is Being Made


Read more stories about Street Fighter: Assassin's Fist & Ultra Street Fighter IV on Siliconera.

Friday, September 19, 2014

The Legend of Zelda A Link Between Worlds Set For November 22

The Legend of Zelda: A Link Between Worlds Set For November 22 Nintendo 3DS will get its first original Zelda game on November 22 when The Legend of Zelda: A Link Between Worlds comes out. This game is a 2D, top down Zelda game set after the events of (and even has the same map) as The Legend of Zelda: A Link to the Past. The game will cost $39.99.

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Mario Party: Island Tour is scheduled to come out on the same day and retail for $39.99.


Read more stories about Mario Party: Island Tour & Nintendo 3DS & The Legend of Zelda: A Link Between Worlds on Siliconera.

Tuesday, September 16, 2014

How Shadow of the Eternals' Sanity System Draws From Eternal Darkness

Like Eternal Darkness before it, spiritual successor Shadow of the Eternals will have sanity effects. In a new developer diary video, Precursor Games’ Shawn Jackson discusses the game’s sanity system and the inspiration it draws from Eternal Darkness. Watch it below:



Shadow of the Eternals is in development for the PC and Wii U.
How Shadow of the Eternals Sanity System Draws From Eternal Darkness


Read more stories about PC & Shadow of the Eternals & Videos & Wii U on Siliconera.

Friday, September 12, 2014

Is This Injustice Gods Among Us Tease Connected To Lobo

NetherRealm Studios founder Ed Boon appears to be teasing something Injustice-related again. This morning, Boon tweeted along with an image: “What does this have to do with Injustice?”

Is This Injustice: Gods Among Us Tease Connected To Lobo?

A dolphin? Something Aquaman-related perhaps? But the dolphin is in space, so perhaps Boon is teasing something related to the Space Dolphins, which are kept as pets by Lobo, who was added to the game’s playable roster via DLC.


Read more stories about Injustice: Gods Among Us & PlayStation 3 & Wii U & Xbox 360 on Siliconera.

Wednesday, September 10, 2014

Final Fantasy XIV A Realm Reborn Muses About Being A Final Fantasy Creator

Final Fantasy XIV: A Realm Reborn Muses About Being A Final Fantasy Creator

While Naoki Yoshida is the producer and director of Final Fantasy XIV: A Realm Reborn, he didn't start his career with the series. In fact, Yoshida came from the Dragon Quest team and moved over to Final Fantasy when the game needed a reboot.' How did Yoshida feel about joining the ranks of Sakaguchi, Kitase, and Nomura?

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"That feeling that this Final Fantasy feels like this creator, that Final Fantasy feels like that creator, it's pretty much up to the players," Yoshida said while speaking to Siliconera. "For example, Final Fantasy VII… a lot of creators in Square Enix who can say 'I made Final Fantasy VII!' But from the fan's perspective, they go, 'That's Tetsuya Nomura's Final Fantasy.' And so, it depends really on who is looking at it."

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Since taking on the role as Final Fantasy XIV: A Realm Reborn's director, Yoshida incorporated many elements from previous Final Fantasy titles such as using the idea of Materia from Final Fantasy VII as a base for the game's weapon upgrade system and adding Magitek Armor from Final Fantasy VI.

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"With Final Fantasy XIV, one of the things that we've tried to do is bring in a lot of aspects from a lot of different Final Fantasies. It's what we feel is a Final Fantasy. We think to ourselves Final Fantasy has this in it, and that in it. So we're gathering from the whole series," Yoshida explained.

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"Whether that's turned into something players will declare has the feel of Yoshida feel on it, we won't know until I make [another] Final Fantasy! Right now there's only one. Maybe when I make two, people will go 'Oh, that's a Yoshida Final Fantasy. Because we joined this project, halfway through, when there was already a foundation, this is not something I created 100%. But then, having fans coming up to me and say, 'We want you to make another Final Fantasy, from the ground up', makes me very happy," said Yoshida.

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We will have more Final Fantasy XIV coverage soon and for readers that managed to login and play Final Fantasy XIV, what do you think a "Yoshida Final Fantasy" is?


Read more stories about Final Fantasy XIV & PAX & PC & PlayStation 3 & PlayStation 4 on Siliconera.

Thursday, September 4, 2014

Toukiden The Age Of Demons Bumped To Early 2014

Toukiden: The Age Of Demons Bumped To Early 2014

Back at E3, Tecmo Koei announced they would localize Toukiden, a PlayStation Vita hunting game imbued with Japanese mythology. The game was supposed to come out sometime this year, but Tecmo Koei announced today Toukiden: The Age of Demons is an early 2014 title.

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Players fight oni in Toukiden and can enlist help from the souls of Japanese historical figures (this is a Koei game after all). Toukiden has six different and a couple of NPC characters designed by Atelier Ayesha artist Hidari.

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Toukiden: The Age Of Demons Bumped To Early 2014 Toukiden: The Age Of Demons Bumped To Early 2014


Read more stories about PlayStation Vita & Toukiden on Siliconera.

Tuesday, September 2, 2014

Soulcalibur IV Programmer Is Soulcalibur Series' New Producer

At the San Digeo Comic-Con this past week, Namco Bandai announced Soulcalibur 2 HD Online for the Xbox 360 and PlayStation 3. The game is slated for release this fall and will include Tekken’s Heihachi, who was in the PS2 version of Soulcalibur 2.

Additionally, Namco Bandai also announced that Masaaki Hoshino will serve as producer on the Soulcalibur series in the future. Hoshino’s Twitter account is now the official Twitter for the series’ Project Soul development team.

Hoshino’s past involvement with the Soulclibur series had him as a programmer on Soulcalibur 2, lead programmer on Soulcalibur IV, and Technical Programming Director on Soulcalibur V.

Soulcalibur IV Programmer Is Soulcalibur Series New Producer


Read more stories about PlayStation 3 & Soulcalibur 2 HD Online & Xbox 360 on Siliconera.