Monday, December 29, 2014

Square Enix Feel They Have Something To Learn From Kickstarter

Square Enix Feel They Have Something To Learn From Kickstarter

Square Enix recently revealed that, despite being major hits, Tomb Raider, Hitman Absolution and Sleeping Dogs failed to meet their sales forecasts. In a financial results briefing, Soon-to-be Square Enix president Yosuke Matsuda explained the problem in more detail.

“These titles were lauded by the industry from a creative perspective, achieved very high levels of quality, and I believe that we achieved our primary goal of both reinvigorating existing IPs and creating new IPs,” Matsuda says. However, he adds, profits are where the aforementioned games failed to deliver as per expectations. One of the problems was that their actual sales to customers—not shipments to retailers—slowed down too quickly.

While the plan was to sell these games across a long-term period, competition from other titles on the market tightened up sales opportunities and this caused “a critical increase in advertisement spend to lift initial shipments”.

This isn’t one-time problem, Matsuda feels. It’s a structural issue with how major, big-budget games are developed. You spend several years working on a game, and don’t see a penny of the profits until it’s been released to consumers. Once it’s out there, it competes with other major hits for the spotlight, and in an age where consumers are becoming increasingly selective, this makes it difficult to guarantee sufficient returns on investment.

So, what would Matsuda like to change about the way Square Enix handle their console games? Matsuda says he’s interested in a form of business popularized by Kickstarter—where profits are made both during development and after release, and where developers continually remain in touch with their audience, frequently providing them with information on how things are coming along.

“In a model where a game is developed without customers knowing what it's like for many years, the product is presented to customers only after it has been finished, and all investment is recovered at one time, customers are forced to wait for too long, and opportunities for profit are passed up,” Matsuda feels.

Matsuda elaborates: “We're no longer in an age where customers are left in the dark until a product is completed. We need to shift to a business model where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations.”

This is where Matsuda feels Square Enix have something to learn from both Kickstarter and Valve’s Steam Greenlight and Early Access programs.

Says Matsuda: “There is a crowdfunding website called 'Kickstarter,' which does not only serve as a method of financing for developers, but I believe should also be seen as a way to unite marketing and development together by allowing us to interact with customers while a game is in development. Valve's Steam Greenlight and Early Access, are also very interesting, in that they raise the frequency by which we interact with customers, increasing their engagement and reflecting customer needs. We are also looking at what initiatives are possible from this perspective. ”

So, what does Matsuda feel Kickstarter and Steam can teach Square Enix?

“What should we present to our customers before a game is finished, how can our customers enjoy this, and how do we connect this to profitability, is something we are thinking about implementing, and which can improve our asset turnover in the process,” Matsuda says.


Read more stories about Final Fantasy XIII & Final Fantasy XV & Hitman Absolution & Sleeping Dogs & Square Enix & Tomb Raider on Siliconera.

Wednesday, December 24, 2014

both players earn experience and story progress in dead rising 3 's co-op mode

Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode

Dead Rising 3 has online co-op, but you won't play as Nick with a different colored jacket. Capcom Vancouver made Dick who plays a key role in the story. Vehicles in Dead Rising 3 are designed with co-op play in mind since one player can drive a vehicle while the other fires a turret.

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Dead Rising 3 also saves story progress for both players. Lets say you jump into a friend's game who is near the end of Dead Rising 3 and complete a few missions. Those missions will be marked as complete in your game even if you're just starting Dead Rising 3. Of course, you'll start the game from the beginning, but when you reach those missions you can skip over them. Experience points also carry over from co-op play into your game.

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Just like Dead Rising 2, players can create combo weapons and Dead Rising 3 has super combo weapons like the Ultimate Grim Reaper, a flaming scythe made from a katana sword, scythe, gas canister, and skull mask that Dick is wielding. The Ultimate Powershot is a wacky weapon made out of sticking a bunch of traffic cones together and the Massive Bomb is a mini nuke that blows up all of the zombies nearby and vaporizes your clothes.

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Freedom Bear, an automatic turret teddy bear, from Dead Rising 2 returns and players can customize Freedom Bear by outfitting him with different guns and weapons.

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Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode


Read more stories about Dead Rising 3 & Xbox One on Siliconera.

Tuesday, December 23, 2014

EA Sports UFC Takes MMA To The Next Level

The ultra realistic MMA fighting game makes it's way to EA Sports. In this E3 trailer for UFC, it is presented as 'the worlds oldest sport'.

“We are very excited to deliver the most realistic fighting experience ever achieved,” said Dean Richards, General Manager, EA SPORTS UFC. “With a talented and experienced team at the helm, and powered by EA SPORTS IGNITE, we’ve created a gameplay feature set for EA SPORTS UFC where every fighter, every strike, every takedown and submission will bring you inside the Octagon like no game ever has before.”

“I couldn’t be more excited about the work that the team at EA SPORTS has done on the upcoming UFC game,” said Dana White, President, UFC. “It’s been a great partnership and even though it is still early in development, the game looks amazing. It will be groundbreaking! Fans of all combat sports will love it and have a lot to look forward to in the spring of 2014.”


e3 2013, ea sports, UFC

Friday, December 19, 2014

Learn How To Wield A Spear Into Capcom's PS4 Game, Deep Down

Learn How To Wield A Spear Into Capcoms PS4 Game, Deep Downdeep down is Capcom’s next-gen PlayStation 4 online multiplayer action dungeoneering title, and Famitsu got some hands-on time with the game. Deep Down is set in the far flung 2094 in New York. You are a “Raven”, one who can read and access memories, thrusting you into various pasts and eras to explore.

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The demo at Tokyo Game Show is a pre-made dungeon, with two choices of characters who both wielded spears. One of the main monsters players encounter during the demo are orc-like Hogs waving around huge swords.

Learn How To Wield A Spear Into Capcoms PS4 Game, Deep Down

With combat so hectic, getting to the right skill and magic item is vital. The up/down buttons on the directional pad control skills, activated by hitting the triangle button. Magic items use the left/right directional controls to select, before players have to hold down the square key and then trigger the R1 or R2 shoulder buttons. Those two buttons control the strength of all attacks – R1 for weak attacks and R2 for stronger ones.

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Learn How To Wield A Spear Into Capcoms PS4 Game, Deep Down

Holding L1 will make players walk, useful if you don’t want to run headfirst into traps or to bait foes into an attack. The L2 key will bring up a selection for players to equip or swap weapons. This won’t pause the game though and it’s possible to attack straight away while drawing a weapon from the pack. Finally, the new touch screen on the DualShock controllers will bring up the map of the area. The left thumbstick controls movement and the right the player’s aim.

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Famitsu’s breakdown of their short time with the game was generally positive. The writer found himself facing off against those huge orc-like Hogs in the first picture, but timely jabs with his spear pushed the creature off-balance for a quick felling. Magical attacks seem pretty powerful too, with a Flaming Arrow more than capable of taking down the Hogs to near-death for a quick cleanup after.

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deep down is in development for the Sony PlayStation 4.


Read more stories about Deep Down & PlayStation 4 on Siliconera.

Wednesday, December 10, 2014

Dead or Alive 5 Ultimate Announced For North America And Europe [Update]

Dead or Alive 5 Ultimate Announced For North America And Europe [Update]

Dead or Alive 5 Ultimate is headed to North America and Europe. Tecmo Koei have announced that the updated fighting game will be available this Fall on the Xbox 360 and PS3, both at retail and as a download.

As previously reported, Ninja Gaiden’s Momiji will be joining the game as a new combatant, and Dead or Alive 5 Ultimate will include features from the recent Dead or Alive 5 Plus on the PlayStation Vita as well.

Check out a trailer and screenshots from Dead or Alive 5 Ultimate below.

Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update]


Read more stories about Dead or Alive 5 Ultimate & PlayStation 3 & Screenshots & Xbox 360 on Siliconera.

Friday, December 5, 2014

Eidos Montreal Tells Us All About Deus Ex The Fall

Eidos Montreal Tells Us All About Deus Ex: The Fall

I got to meet with Eidos Montreal to see Deus Ex: The Fall before E3 started and the mobile phone game certainly captures the feel of their take on the series. However, you don't play as Adam Jensen in The Fall. You control Ben Saxon, an ex-SAS operative who used to work for Belltower and chose to get augmentations to become a better soldier. He's also the central character in Deus Ex: Icarus Effect, a prequel novel to Deus Ex: Human Revolution. Ben joins the Tyrants because he believes they are going to make a real difference unlike Belltower, but when he discovers the Tyrants lied to recruit him he leaves the group and is on the run.

The first two missions in Deus Ex: The Fall take place with the Tyrants as allies until he confronts the leader of the group, Jaron Namir. Players will see other countries not in Human Revolution like Costa Rica, Moscow, and Panama where the bulk of the game takes place. Of course, they all have the same black and gold palette from Deus Ex: Human Revolution. In fact, Eidos Montreal gave the assets to developer N-Fusion to use for The Fall.

The mission I played started in a train station where Ben leaves his hiding spot in Costa Rica because he has run out of Neuropozyne. Ben travels to Panama City with Anna Kelso who is also on the run from the Tyrants. You can control the game with virtual joysticks or use tap to move to controls. I tried tap to move and this makes Ben sprint from where he is to wherever you tap. I wouldn't say it's as accurate as using an analog stick, but for at least the part I played Deus Ex: The Fall didn't need as much precision when tiptoeing around. Deus Ex: The Fall has gun combat, but like Human Revolution it's up to you to decide whether to use stealth or force to move forward.

Eidos Montreal Tells Us All About Deus Ex: The Fall Eidos Montreal Tells Us All About Deus Ex: The Fall

Deus Ex: The Fall has the social enhancer upgrade, which shows the persuasion level and lets players release pheromones to change the flow of conversation. There are 24 upgrades and the Typhoon defense system is out. New upgrades include Stealth Dash which cloaks Ben as he dashes. You can also increase the number of rechargeable bars through augmentation. Skin is different too, there's an armor system that shows how much damage has changed. Hacking upgrades have been altered a bit as well. Deus Ex: The Fall combines Robot Domination and Turret Domination into one upgrade. The hacking mini-game is also in Deus Ex: The Fall and uses touch screen controls.

While Deus Ex: The Fall focuses on new characters, a representative confirmed the game will have characters from Human Revolution too. Bob Page (and his original voice actor) will return along with Eliza Cassan who will give players new news reports. Michael McCann also composed the soundtrack for Deus Ex: The Fall.

The biggest surprise for Deus Ex: The Fall is the price. When the game was shown Square Enix said it would be 'premium priced' and since Final Fantasy ports hover around $15 I expected Deus Ex: The Fall to be around the same amount. The game will actually cost $6.99 with optional microtransactions. Players can purchase credits (in-game currency) for real world money to gain access to weapons and Praxis Kits which upgrade your augmentations faster. After you complete the game you unlock 'New Game+' which increases the difficulty of the enemies for your next run. A Square Enix rep said it will take between two and a half to three playthroughs to see all of the story branches. Players will be able to do this without microtransactions.

Eidos Montreal Tells Us All About Deus Ex: The Fall

Deus Ex: The Fall is being developed by a team in New Jersey. How did N-Fusion get involved?

Jean-François Dugas, Director: It was collaboration. Basically, the way that we worked was we teamed up with N-Fusion, which is the mobile team that developed [Deus Ex: The Fall]. We worked with them like, we have some ideas where we wanted to go, and they proposed a pitch to make a direct follow-up to the Icarus Effect novel. And from that point on, we worked it out. They proposed their stuff and I reviewed it with Mary DeMarle has been involved in the process as well. It was a collaborative effort, but it was driven by the guys at N-Fusion. They are the owners and we helped them develop the game.

Ben, the protagonist in Deus Ex: The Fall, is a different kind of character since he chose to be augmented. He’s a mercenary. How does he compare to Adam Jensen from Human Revolution who was forced into this life?

[Ben] is a guy who wants to have some sort of revenge in a sense that in the novel by the end, he’s on the run and everything. So, in The Fall, when it starts, he’s already on the run with Anna Kelso. He’s hiding away from the Tyrants. They have Neuropozyne problems and they are trying to stay hidden, but they have brain seizures. They have complications. They need to find the drug and there’s a shortage. I’s all about trying to get back on their feet, but Ben wants to get back at the Tyrants. The good news is, the Tyrants are sort of looking for those guys so… [Laughs]

Eidos Montreal Tells Us All About Deus Ex: The Fall

But, he can’t kill Barrett or Yelena because…

[Laughs] We’ll see.

Is this an alternate reality or like a “what if” story?

It’s going to be on the same timeline.

So, the story is canon.

This is canon. Actually, the events of the story happen while Adam Jensen is recovering from his injuries at the beginning of Human Revolution when he’s on the leave for six months.

Ah, that makes sense. I was wondering why the Typhoon augmentation was missing. I guess that’s the explanation! Like Human Revolution, there are multiple outcomes for the game. I heard that there are three main paths.

What we really wanted to do is to maintain the experience in the global sense of what Human Revolution was all about. You can play stealthily or you can play guns blazing and everything. You can choose to kill or not to kill, all those things. You will meet people you decide to help or not. How you deal with them is going to have some impact on whether this happens or that happens. It’s a smaller product than Human Revolution, but it keeps the same tenets as the original one. And therefore, what do and what choices you make are track and it’s going to help flesh out where’s [the game is] going.

Eidos Montreal Tells Us All About Deus Ex: The Fall

What about for the story? Will there be side quests too? Like there’s the whole side quest where Adam learns about his origins in Human Revolution.

I don’t want to reveal too much. But there will definitely be more side quests where you are going to learn more about the world or the characters and things like that. Some of the choices that you are going to make are going to affect some of the challenges and things like that. At the heart it’s going to be very similar to Human Revolution in terms of those choices. I’m staying very vague because I don’t want to spoil anything.

The 2D joke movie you made for April’s Fool was pretty amusing. Would you actually want to do something like that?

Would you like it?

I think it would be hilarious if you do it as a 99 cents downloadable game. That will be interesting.

I would love it too.

It was a very amusing way to poke fun at the trademark after it was revealed and ended up being one of the more elaborate April’s Fools jokes that worked.

It was a lot of fun to do it. It was really exciting. And a lot of people came back to us, saying “You bastards, now you need to do that game!” [Laughs] We’ll see.

Deus Ex: The Fall has new areas like Panama, South America, and Moscow. Why did you pick these destinations, which weren’t in Human Revolution?

We wanted to stay in line with the book, the global lore. But for us, as we built the new Deus Ex game, Deus Ex games are really about traveling around the world. It’s always about a global conspiracy. You are not just staying in your neighborhood and fixing a problem there. So, traveling, going in the world, seeing different things, it’s all about that kind of experience. For us, as we developed The Fall, it’s really important that the game will go all around, we’re not all over the globe, but the concept of traveling in different big places is important. That’s why we chose to do that. For us, it’s kind of a big aspect of franchise. A Deus Ex conspiracy is always on a global scale. Like it involves a lot of different people all over the world, and therefore, you travel around the world.

But the Moscow scene that you’ve seen is a flashback of the events in the book. To put you in context of what happened, because at the beginning of the game, there’s hideout, Ben and Anna, they are trying to understand and solve their own problems. And basically, Anna tries to help Ben to go back in his head and try to remember what happened.

That’s a good way to tie in for players who weren’t familiar with Icarus Effect. Deus Ex: The Fall was developed using Unity and the art assets look like they got transferred over pretty well. The console game used a modified version of the Crystal Engine, so how do you feel about the transition N-Fusion did with Unity?

You’ve seen the results. It’s amazing. You’re on this platform and it captures the essence of Human Revolution very faithfully. I mean those platforms are powerful enough to sustain such graphic fidelity. The guys in N-fusion, they’ve an amazing job. They really put their heart into it and everything and they managed to give you a sense of Human Revolution. You play this and it’s new, but at the same time it feels familiar.


Read more stories about Android & Deus Ex: The Fall & Interviews & iPhone on Siliconera.