Monday, December 29, 2014

Square Enix Feel They Have Something To Learn From Kickstarter

Square Enix Feel They Have Something To Learn From Kickstarter

Square Enix recently revealed that, despite being major hits, Tomb Raider, Hitman Absolution and Sleeping Dogs failed to meet their sales forecasts. In a financial results briefing, Soon-to-be Square Enix president Yosuke Matsuda explained the problem in more detail.

“These titles were lauded by the industry from a creative perspective, achieved very high levels of quality, and I believe that we achieved our primary goal of both reinvigorating existing IPs and creating new IPs,” Matsuda says. However, he adds, profits are where the aforementioned games failed to deliver as per expectations. One of the problems was that their actual sales to customers—not shipments to retailers—slowed down too quickly.

While the plan was to sell these games across a long-term period, competition from other titles on the market tightened up sales opportunities and this caused “a critical increase in advertisement spend to lift initial shipments”.

This isn’t one-time problem, Matsuda feels. It’s a structural issue with how major, big-budget games are developed. You spend several years working on a game, and don’t see a penny of the profits until it’s been released to consumers. Once it’s out there, it competes with other major hits for the spotlight, and in an age where consumers are becoming increasingly selective, this makes it difficult to guarantee sufficient returns on investment.

So, what would Matsuda like to change about the way Square Enix handle their console games? Matsuda says he’s interested in a form of business popularized by Kickstarter—where profits are made both during development and after release, and where developers continually remain in touch with their audience, frequently providing them with information on how things are coming along.

“In a model where a game is developed without customers knowing what it's like for many years, the product is presented to customers only after it has been finished, and all investment is recovered at one time, customers are forced to wait for too long, and opportunities for profit are passed up,” Matsuda feels.

Matsuda elaborates: “We're no longer in an age where customers are left in the dark until a product is completed. We need to shift to a business model where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations.”

This is where Matsuda feels Square Enix have something to learn from both Kickstarter and Valve’s Steam Greenlight and Early Access programs.

Says Matsuda: “There is a crowdfunding website called 'Kickstarter,' which does not only serve as a method of financing for developers, but I believe should also be seen as a way to unite marketing and development together by allowing us to interact with customers while a game is in development. Valve's Steam Greenlight and Early Access, are also very interesting, in that they raise the frequency by which we interact with customers, increasing their engagement and reflecting customer needs. We are also looking at what initiatives are possible from this perspective. ”

So, what does Matsuda feel Kickstarter and Steam can teach Square Enix?

“What should we present to our customers before a game is finished, how can our customers enjoy this, and how do we connect this to profitability, is something we are thinking about implementing, and which can improve our asset turnover in the process,” Matsuda says.


Read more stories about Final Fantasy XIII & Final Fantasy XV & Hitman Absolution & Sleeping Dogs & Square Enix & Tomb Raider on Siliconera.

Wednesday, December 24, 2014

both players earn experience and story progress in dead rising 3 's co-op mode

Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode

Dead Rising 3 has online co-op, but you won't play as Nick with a different colored jacket. Capcom Vancouver made Dick who plays a key role in the story. Vehicles in Dead Rising 3 are designed with co-op play in mind since one player can drive a vehicle while the other fires a turret.

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Dead Rising 3 also saves story progress for both players. Lets say you jump into a friend's game who is near the end of Dead Rising 3 and complete a few missions. Those missions will be marked as complete in your game even if you're just starting Dead Rising 3. Of course, you'll start the game from the beginning, but when you reach those missions you can skip over them. Experience points also carry over from co-op play into your game.

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Just like Dead Rising 2, players can create combo weapons and Dead Rising 3 has super combo weapons like the Ultimate Grim Reaper, a flaming scythe made from a katana sword, scythe, gas canister, and skull mask that Dick is wielding. The Ultimate Powershot is a wacky weapon made out of sticking a bunch of traffic cones together and the Massive Bomb is a mini nuke that blows up all of the zombies nearby and vaporizes your clothes.

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Freedom Bear, an automatic turret teddy bear, from Dead Rising 2 returns and players can customize Freedom Bear by outfitting him with different guns and weapons.

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Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode Both Players Earn Experience And Story Progress In Dead Rising 3s Co op Mode


Read more stories about Dead Rising 3 & Xbox One on Siliconera.

Tuesday, December 23, 2014

EA Sports UFC Takes MMA To The Next Level

The ultra realistic MMA fighting game makes it's way to EA Sports. In this E3 trailer for UFC, it is presented as 'the worlds oldest sport'.

“We are very excited to deliver the most realistic fighting experience ever achieved,” said Dean Richards, General Manager, EA SPORTS UFC. “With a talented and experienced team at the helm, and powered by EA SPORTS IGNITE, we’ve created a gameplay feature set for EA SPORTS UFC where every fighter, every strike, every takedown and submission will bring you inside the Octagon like no game ever has before.”

“I couldn’t be more excited about the work that the team at EA SPORTS has done on the upcoming UFC game,” said Dana White, President, UFC. “It’s been a great partnership and even though it is still early in development, the game looks amazing. It will be groundbreaking! Fans of all combat sports will love it and have a lot to look forward to in the spring of 2014.”


e3 2013, ea sports, UFC

Friday, December 19, 2014

Learn How To Wield A Spear Into Capcom's PS4 Game, Deep Down

Learn How To Wield A Spear Into Capcoms PS4 Game, Deep Downdeep down is Capcom’s next-gen PlayStation 4 online multiplayer action dungeoneering title, and Famitsu got some hands-on time with the game. Deep Down is set in the far flung 2094 in New York. You are a “Raven”, one who can read and access memories, thrusting you into various pasts and eras to explore.

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The demo at Tokyo Game Show is a pre-made dungeon, with two choices of characters who both wielded spears. One of the main monsters players encounter during the demo are orc-like Hogs waving around huge swords.

Learn How To Wield A Spear Into Capcoms PS4 Game, Deep Down

With combat so hectic, getting to the right skill and magic item is vital. The up/down buttons on the directional pad control skills, activated by hitting the triangle button. Magic items use the left/right directional controls to select, before players have to hold down the square key and then trigger the R1 or R2 shoulder buttons. Those two buttons control the strength of all attacks – R1 for weak attacks and R2 for stronger ones.

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Learn How To Wield A Spear Into Capcoms PS4 Game, Deep Down

Holding L1 will make players walk, useful if you don’t want to run headfirst into traps or to bait foes into an attack. The L2 key will bring up a selection for players to equip or swap weapons. This won’t pause the game though and it’s possible to attack straight away while drawing a weapon from the pack. Finally, the new touch screen on the DualShock controllers will bring up the map of the area. The left thumbstick controls movement and the right the player’s aim.

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Famitsu’s breakdown of their short time with the game was generally positive. The writer found himself facing off against those huge orc-like Hogs in the first picture, but timely jabs with his spear pushed the creature off-balance for a quick felling. Magical attacks seem pretty powerful too, with a Flaming Arrow more than capable of taking down the Hogs to near-death for a quick cleanup after.

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deep down is in development for the Sony PlayStation 4.


Read more stories about Deep Down & PlayStation 4 on Siliconera.

Wednesday, December 10, 2014

Dead or Alive 5 Ultimate Announced For North America And Europe [Update]

Dead or Alive 5 Ultimate Announced For North America And Europe [Update]

Dead or Alive 5 Ultimate is headed to North America and Europe. Tecmo Koei have announced that the updated fighting game will be available this Fall on the Xbox 360 and PS3, both at retail and as a download.

As previously reported, Ninja Gaiden’s Momiji will be joining the game as a new combatant, and Dead or Alive 5 Ultimate will include features from the recent Dead or Alive 5 Plus on the PlayStation Vita as well.

Check out a trailer and screenshots from Dead or Alive 5 Ultimate below.

Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update] Dead or Alive 5 Ultimate Announced For North America And Europe [Update]


Read more stories about Dead or Alive 5 Ultimate & PlayStation 3 & Screenshots & Xbox 360 on Siliconera.

Friday, December 5, 2014

Eidos Montreal Tells Us All About Deus Ex The Fall

Eidos Montreal Tells Us All About Deus Ex: The Fall

I got to meet with Eidos Montreal to see Deus Ex: The Fall before E3 started and the mobile phone game certainly captures the feel of their take on the series. However, you don't play as Adam Jensen in The Fall. You control Ben Saxon, an ex-SAS operative who used to work for Belltower and chose to get augmentations to become a better soldier. He's also the central character in Deus Ex: Icarus Effect, a prequel novel to Deus Ex: Human Revolution. Ben joins the Tyrants because he believes they are going to make a real difference unlike Belltower, but when he discovers the Tyrants lied to recruit him he leaves the group and is on the run.

The first two missions in Deus Ex: The Fall take place with the Tyrants as allies until he confronts the leader of the group, Jaron Namir. Players will see other countries not in Human Revolution like Costa Rica, Moscow, and Panama where the bulk of the game takes place. Of course, they all have the same black and gold palette from Deus Ex: Human Revolution. In fact, Eidos Montreal gave the assets to developer N-Fusion to use for The Fall.

The mission I played started in a train station where Ben leaves his hiding spot in Costa Rica because he has run out of Neuropozyne. Ben travels to Panama City with Anna Kelso who is also on the run from the Tyrants. You can control the game with virtual joysticks or use tap to move to controls. I tried tap to move and this makes Ben sprint from where he is to wherever you tap. I wouldn't say it's as accurate as using an analog stick, but for at least the part I played Deus Ex: The Fall didn't need as much precision when tiptoeing around. Deus Ex: The Fall has gun combat, but like Human Revolution it's up to you to decide whether to use stealth or force to move forward.

Eidos Montreal Tells Us All About Deus Ex: The Fall Eidos Montreal Tells Us All About Deus Ex: The Fall

Deus Ex: The Fall has the social enhancer upgrade, which shows the persuasion level and lets players release pheromones to change the flow of conversation. There are 24 upgrades and the Typhoon defense system is out. New upgrades include Stealth Dash which cloaks Ben as he dashes. You can also increase the number of rechargeable bars through augmentation. Skin is different too, there's an armor system that shows how much damage has changed. Hacking upgrades have been altered a bit as well. Deus Ex: The Fall combines Robot Domination and Turret Domination into one upgrade. The hacking mini-game is also in Deus Ex: The Fall and uses touch screen controls.

While Deus Ex: The Fall focuses on new characters, a representative confirmed the game will have characters from Human Revolution too. Bob Page (and his original voice actor) will return along with Eliza Cassan who will give players new news reports. Michael McCann also composed the soundtrack for Deus Ex: The Fall.

The biggest surprise for Deus Ex: The Fall is the price. When the game was shown Square Enix said it would be 'premium priced' and since Final Fantasy ports hover around $15 I expected Deus Ex: The Fall to be around the same amount. The game will actually cost $6.99 with optional microtransactions. Players can purchase credits (in-game currency) for real world money to gain access to weapons and Praxis Kits which upgrade your augmentations faster. After you complete the game you unlock 'New Game+' which increases the difficulty of the enemies for your next run. A Square Enix rep said it will take between two and a half to three playthroughs to see all of the story branches. Players will be able to do this without microtransactions.

Eidos Montreal Tells Us All About Deus Ex: The Fall

Deus Ex: The Fall is being developed by a team in New Jersey. How did N-Fusion get involved?

Jean-François Dugas, Director: It was collaboration. Basically, the way that we worked was we teamed up with N-Fusion, which is the mobile team that developed [Deus Ex: The Fall]. We worked with them like, we have some ideas where we wanted to go, and they proposed a pitch to make a direct follow-up to the Icarus Effect novel. And from that point on, we worked it out. They proposed their stuff and I reviewed it with Mary DeMarle has been involved in the process as well. It was a collaborative effort, but it was driven by the guys at N-Fusion. They are the owners and we helped them develop the game.

Ben, the protagonist in Deus Ex: The Fall, is a different kind of character since he chose to be augmented. He’s a mercenary. How does he compare to Adam Jensen from Human Revolution who was forced into this life?

[Ben] is a guy who wants to have some sort of revenge in a sense that in the novel by the end, he’s on the run and everything. So, in The Fall, when it starts, he’s already on the run with Anna Kelso. He’s hiding away from the Tyrants. They have Neuropozyne problems and they are trying to stay hidden, but they have brain seizures. They have complications. They need to find the drug and there’s a shortage. I’s all about trying to get back on their feet, but Ben wants to get back at the Tyrants. The good news is, the Tyrants are sort of looking for those guys so… [Laughs]

Eidos Montreal Tells Us All About Deus Ex: The Fall

But, he can’t kill Barrett or Yelena because…

[Laughs] We’ll see.

Is this an alternate reality or like a “what if” story?

It’s going to be on the same timeline.

So, the story is canon.

This is canon. Actually, the events of the story happen while Adam Jensen is recovering from his injuries at the beginning of Human Revolution when he’s on the leave for six months.

Ah, that makes sense. I was wondering why the Typhoon augmentation was missing. I guess that’s the explanation! Like Human Revolution, there are multiple outcomes for the game. I heard that there are three main paths.

What we really wanted to do is to maintain the experience in the global sense of what Human Revolution was all about. You can play stealthily or you can play guns blazing and everything. You can choose to kill or not to kill, all those things. You will meet people you decide to help or not. How you deal with them is going to have some impact on whether this happens or that happens. It’s a smaller product than Human Revolution, but it keeps the same tenets as the original one. And therefore, what do and what choices you make are track and it’s going to help flesh out where’s [the game is] going.

Eidos Montreal Tells Us All About Deus Ex: The Fall

What about for the story? Will there be side quests too? Like there’s the whole side quest where Adam learns about his origins in Human Revolution.

I don’t want to reveal too much. But there will definitely be more side quests where you are going to learn more about the world or the characters and things like that. Some of the choices that you are going to make are going to affect some of the challenges and things like that. At the heart it’s going to be very similar to Human Revolution in terms of those choices. I’m staying very vague because I don’t want to spoil anything.

The 2D joke movie you made for April’s Fool was pretty amusing. Would you actually want to do something like that?

Would you like it?

I think it would be hilarious if you do it as a 99 cents downloadable game. That will be interesting.

I would love it too.

It was a very amusing way to poke fun at the trademark after it was revealed and ended up being one of the more elaborate April’s Fools jokes that worked.

It was a lot of fun to do it. It was really exciting. And a lot of people came back to us, saying “You bastards, now you need to do that game!” [Laughs] We’ll see.

Deus Ex: The Fall has new areas like Panama, South America, and Moscow. Why did you pick these destinations, which weren’t in Human Revolution?

We wanted to stay in line with the book, the global lore. But for us, as we built the new Deus Ex game, Deus Ex games are really about traveling around the world. It’s always about a global conspiracy. You are not just staying in your neighborhood and fixing a problem there. So, traveling, going in the world, seeing different things, it’s all about that kind of experience. For us, as we developed The Fall, it’s really important that the game will go all around, we’re not all over the globe, but the concept of traveling in different big places is important. That’s why we chose to do that. For us, it’s kind of a big aspect of franchise. A Deus Ex conspiracy is always on a global scale. Like it involves a lot of different people all over the world, and therefore, you travel around the world.

But the Moscow scene that you’ve seen is a flashback of the events in the book. To put you in context of what happened, because at the beginning of the game, there’s hideout, Ben and Anna, they are trying to understand and solve their own problems. And basically, Anna tries to help Ben to go back in his head and try to remember what happened.

That’s a good way to tie in for players who weren’t familiar with Icarus Effect. Deus Ex: The Fall was developed using Unity and the art assets look like they got transferred over pretty well. The console game used a modified version of the Crystal Engine, so how do you feel about the transition N-Fusion did with Unity?

You’ve seen the results. It’s amazing. You’re on this platform and it captures the essence of Human Revolution very faithfully. I mean those platforms are powerful enough to sustain such graphic fidelity. The guys in N-fusion, they’ve an amazing job. They really put their heart into it and everything and they managed to give you a sense of Human Revolution. You play this and it’s new, but at the same time it feels familiar.


Read more stories about Android & Deus Ex: The Fall & Interviews & iPhone on Siliconera.

Monday, November 17, 2014

Cat Copters And Something Called Military Tune Might Be Square Enix Projects

Cat Copters And Something Called Military Tune Might Be Square Enix ProjectsNeko Copter? Military Tune? Those may be future projects from Square Enix. Square Enix Japan filed trademarks for Neko Copter and Military Tune for use with video games in Europe.

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Neko Copter is interesting because it's also the name of a game that's already on the market published by Line Corporation. Military Tune has this logo registered along with the game.


Read more stories about Military Tune & Neko Copter & Square Enix & Trademark on Siliconera.

Monday, November 3, 2014

Microsoft Details Xbox One Matchmaking System, Smart Match

Microsoft's Xbox One will support a different type of matchmaking system for online gameplay called Smart Match. It is designed to fit players against others who are share similarities in skill and reputation.

The goal, obviously, is to make matchmaking a better experience for gamers. Hell, we have all lamented being paired against a level 70, twice prestiged, while only having just put in several hours ourselves.

So if Microsoft is trying to prevent that, then it may be something worth look into, yes?

smartmatch-Ryse001

Microsoft has detailed the Smart Match system in a recent posting on the Xbox website. The entire article is below:

Smart Match Finds the Perfect Players for the Perfect game

Smart Match on Xbox One is completely reengineered for a new generation of gaming – using advanced algorithms to pair players based on skill, language, and now reputation. It’s smarter, faster and optimized to help you play with exactly the people you want, when you want. The advanced party system goes far beyond the beacons of Xbox 360, which was limited to people you already knew. Helping you discover and connect easily with players is now central to the experience. In addition, for the first time, games will be able to share player stats with Xbox Live and each other; to learn, evolve, and provide you with the best possible matchmaking available.

The results? Titles have the ability to match you with other players based on reputation ' which we will be talking more about in a post tomorrow, skill, language, age, and even your specific gameplay style. You won’t find yourself in way over your head but you’ll always have a good challenge.

Smart Match Frees Up Your Time

With Smart Match, you can do whatever you want while Xbox One finds your perfect match. This means that less popular multiplayer modes and maps that have traditionally taken a long time to find players suddenly become playable. Because Snap mode is a core feature of Xbox One that lets you do two things at once, you no longer have to wait in lobbies while Xbox Live is matchmaking for you. One friend can even set up matches for your whole party.

While Xbox Live is matchmaking, you’re untethered and free to do what you want, like watch TV or check out your favorite website or apps while waiting for your next game. If you’re playing digital games, you can even play one game while Smart Match prepares a second. This freedom to break out of waiting in lobbies and do whatever you want is what separates Xbox One from systems that don’t have a way to instantly switch between tasks.

Smart Match Lets You Know When Your Game is Ready

After you or a party member inputs the criteria for your perfect game, do something more fun than waiting; it’s up to you. Play another game, find some new downloadable content, or jump on Reddit. Take yourself as many touch points away from the matchmaking process as you can and you still don’t need to worry about finding your way back. Once Xbox One is done finding your perfect match, it will prompt you with a simple toast ' no matter where you are or what you’re doing ' so you can jump straight into playing.

What's your take on Smart Match? Do you believe it will make online gaming better? Sound off in the comments section below!


matchmaking, Microsoft, smart match, Xbox One

Thursday, October 30, 2014

Hey, These Trademarks Sound Like Future Bravely Default Games

Hey, These Trademarks Sound Like Future Bravely Default Games

While Bravely Default: For the Sequel is set for release on the Nintendo 3DS this December in Japan, Square Enix are also working on a second, entirely new Bravely Default game.

Maybe not-so-coincidentally, Square Enix have also trademarked Bravely Second and Bravely Third in Japan, reports Japanese blog Hachima Kiko. While those could be unrelated to Bravely Default, they sure sound like potential names for future games in the series.

We’ll have more to report on Bravely Default and future games in the series as Square Enix make more announcements along those lines in the future.


Read more stories about Bravely Default & Nintendo 3DS on Siliconera.

Monday, October 27, 2014

project x zone to see surprise demo in europe this week [update]

Project X Zone To See Surprise Demo In Europe This Week [Update]

Project X Zone is getting a “Lethal Surprise Demo” in Europe this week on the Nintendo eShop, Nintendo of Europe announced this morning. The demo will be available on May 23rd when the eShop is updated.

Update: North America will not be getting the demo this week. A Namco Bandai USA representative confirmed to Siliconera: 'We will not be releasing the demo here this week. Once I have a solid date for the North American release, I’ll be happy to share that with you.'

Project X Zone is a strategy RPG developed by Monolith Soft in collaboration with Banpresto. The game features a crossover between characters from Namco Bandai, Capcom and Sega. Namco Bandai had to re-negotiate rights to every character for the game’s Western release, but no content from the game has been cut.

Project X Zone is slated for release on July 5th in Europe and on June 25th in North America and Latin America.


Read more stories about Nintendo 3DS & Nintendo eShop & Project X Zone on Siliconera.

Wednesday, October 22, 2014

Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes

Tecmo Koei America have released new screenshots and a video featuring Jacky and Bryant, two of the new characters being added to Dead or Alive 5 Ultimate. Ein, as you may know, is Hayate’s alter-ego, while Jacky is from Virtua Fighter, and will be joining his sister, Sarah Bryant, in the game. Watch the new video below:



In addition to the new characters, Dead or Alive 5 Ultimate will feature new costumes, too. Hitomi will have a new outfit with a new hairstyle, denim jacket and jeans. Kasumi has a new blue cardigan. Meanwhile, Christie is getting a police officer’s outfit.

Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes

Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes

Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes

Also being added to the game are new stages. Two of these have been shared by Tecmo Koei America—“Lost World” and “Forest”. The Forest stage is the one in the Kasumi screenshot above. The Lost World stage can be seen below:

Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes

Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes Dead or Alive 5 Ultimate Video Shows Jacky And Ein, New Costumes


Read more stories about Dead or Alive 5 Ultimate & PlayStation 3 & Screenshots & Videos & Xbox 360 on Siliconera.

Monday, October 20, 2014

JoJo's Bizarre Adventure All-Star Battle Is A Hit

JoJos Bizarre Adventure: All Star Battle Is A Hit

Last week, Namco Bandai released JoJo’s Bizarre Adventure: All-Star Battle, a PlayStation 3 fighting game based on the JoJo’s Bizarre Adventure anime series, in Japan.

Developed by CyberConnect 2, the studio behind the Naruto fighting games, the title sold 425,718 copies in its first week.

Japanese sales tracker Media Create reports that the game sold through 80.95% of its shipment in its launch week.

Also released last week was Square Enix’s Final Fantasy XIV: A Realm Reborn. The MMORPG sold 184,018 copies at retail on the PlayStation 3, with an 89% sell-through.


Read more stories about JoJo's Bizarre Adventure: All Star Battle & PlayStation 3 & This Week In Sales on Siliconera.

Thursday, October 16, 2014

It's Like A Lightning Returns Final Fantasy XIII Fashion Show

This Lightning Returns: Final Fantasy XIII video titled Lightning Collection 2013 in Luxerion shows many different kinds of garb Lightning can wear. Changing into a different costume alters Lightning's stats and the abilities she can use in battle. It's kind of light Final Fantasy X-2's dress change system, but with only one character in battle.

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The first outfit is Equilibrium, Lightning's standard look in Lightning Returns. Garb can be further customized by changing colors for different pieces of the outfit. Keep your eyes peeled for the Cloud costume, the Miqo'te outfit from Final Fantasy XIV, and Lightning's old costumes from the other two Final Fantasy XIII games.

Its Like A Lightning Returns: Final Fantasy XIII Fashion Show


Read more stories about Lightning Returns: Final Fantasy XIII & PlayStation 3 & Xbox 360 on Siliconera.

Monday, October 13, 2014

Corpse Party's Anime Adaptation Now Available In Japan



On July 24, Mages released the 4-episode anime adaptation of their horror adventure series Corpse Party.

Just before release, they released another trailer with a preview of the anime and the theme song Hoshikuzu no Ring (Stardust Ring), performed by Asami Imai, who is known for her voice acting roles as Chihaya from The Idolm@ster and Noire from Hyperdimension Neptunia, which you can watch above.

Corpse Party: Tortured Souls is available now in on DVD and Blu-ray. You can also play Corpse Party in English on the PSP, available on the PlayStation Network.
Corpse Partys Anime Adaptation Now Available In Japan


Read more stories about Corpse Party & PlayStation Portable & Videos on Siliconera.

Friday, October 10, 2014

New Version of Final Fantasy VII Now Available for Download on PC

Time to sharpen those Buster Swords, boys and girls. Square Enix has announced that the new version of Final Fantasy VII is now available to download for PC.

Originally released on the PlayStation in 1997, the game was made available to PC users back in 1998. This latest version, though, is digital, and contains some modern features.

While the game was not given a graphics boost, it does feature new updates including the Character Booster, which fully powers up a character, in-game achievements and an optional cloud save.

Final Fantasy VII was once heralded as one of the greatest RPGs of all time. Those who are interested to experience Cloud Strife's adventure ' and long-time fans who want another go ' should find this latest edition more than worth the gil.

The game is available for $11.99, and can be downloaded at Steam, Amazon, GameStop or the Square Enix online store.

Happy adventuring.


digital, Final Fantasy VII, new version, PC

Monday, October 6, 2014

Japanese Indie Game Recettear Sells 300,000 Copies Since Launch

Japanese Indie Game Recettear Sells 300,000 Copies Since Launch

Japanese shop-management game Recettear has sold 300,000 copies since its launch three years ago, Carpe Fulgur have revealed on their website.

Additionally, Carpe Fulgur’s other projects, Chantelise and Fortune Summoners, have both been “very successful” as well, according to the localization studio.

“All our products have, to date, turned a profit for us inside of six months, and then proceeded to produce nothing but pure profit from there on out,” Carpe Fulgur write on their site, adding that the studio “will not be going anywhere for a very long time.”

Carpe Fulgur are presently translating The Legend of Heroes: Trails in the Sky SC for Xseed, who will publish the game in the west on PC and PSP.


Read more stories about PC & Recettear on Siliconera.

Tuesday, September 30, 2014

Nintendo 3DS Was The Best-Selling Videogame System In July

Nintendo 3DS Was The Best Selling Videogame System In July

The Nintendo 3DS was the best-selling videogame system in the U.S. during the month of July, Nintendo have announced—although they haven’t provided exact sales figures, instead mentioning that 3DS hardware increased by 14% over July 2012.

Meanwhile, Animal Crossing: New Leaf sold over 150,000 copies between retail and download versions in its second month, bringing total U.S. sales to over 660,000 copies.

Luigi’s Mansion: Dark Moon is still going strong, too, and has now surpassed 820,000 copies sold, between retail and download copies. Finally, on the Wii U front, New Super Mario Bros. U has crossed 830,000 in sales.


Read more stories about Animal Crossing: New Leaf & Luigi's Mansion: Dark Moon & New Super Mario Bros. U & Nintendo 3DS & NPD & Wii U on Siliconera.